– New material settings for fuelling rigs + tweaked texture No more issues with too bright cockpit views and reflection maps. Modified some settings with very low direct and ambient light to compensate very high auto exposure. I removed the “shadow caster” setting in the scn file from the skyboxi (panorama) and under-shadow instance (both huge objects) and the shadow “precision” was back to normal. There was a gap of 20-30 cm (with low sun elevation) and it looked like the object hovers above the ground. We had problems where the shadows didn’t start at the base of the guardrail especially in cockpit view. After lot of trial and error found way to have both work at same time. The problem is that the live cube map is much brighter than the default map. Before we had to disable them from Mianiak’s GP track as they were conflicting with the Cube-maps on the main Nords track. – Re-enabled the reflection mapper for glass windows for GP buildings. Tested a lot of cars and most of them make the lap without a crash. Adjusted the corridors and some slow down points (under the bridge at tourist start for instance). Pit extension, left right path, fast path, and block path.
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